Debenhams

John Horton

Beginning C++ Game Programming - Second Edition: Learn to program...

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Description

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key FeaturesLearn game development and C++ with a fun, exampledriven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a coop puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, youll get a fun introduction to game programming by building five fully playable games of increasing complexity. Youll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. Youll study key C++ topics, such as objectoriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, youll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, youll explore game design patterns to enhance your C++ game programming skills.By the end of the book, youll have gained the...

SKU: M9781838648572
Product Details & Care

Binding: Paperback;746 pages; Publisher: Packt Publishing; Classification: N/A; Weight: 1380.53 g; Dimensions: N/A

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