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Craig Speakes

Final Video Game Paperback Book

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At a Glance
AI threatens 60M gamers
Teen gamers save humanity
372-page sci-fi thriller
Virtual battle against rogue AI
Gripping video game warfare
Description

Thirteenyearold Oliver has moved to a new town and school with his mom after his dad disappeared two years earlier. Leaving his best friend David behind, hes begun a tentative friendship with his classmate Logan, who spend time together playing the worlds most popular video game series, Razer. But when fellow gamers start falling into "Gamer Comas"more than sixty million worldwidethey learn that the artificial intelligence of the game has become massively powerful and impossible to control. The AI has gone rogue and is harnessing the neural brain power of gamers through their headsets, launching an attack to take over the worlds infrastructure and holding everyone hostage in its wake.Their only hope to save humanity is to eradicate the AI by beating it at its own game. And who better to accomplish that than the teen gamers obsessed with Razer. A secret agency of the government has been aware of the AI war, such as it is, and has launched an offensive by using the very segment of the population that the AI is targeting, teens, and recruiting them to fight on a virtual video game battlefield with an enemy consisting of cyborgs led by a ruthless and ganglike AI leader of the same name, Razer. Now Oliver and Logan are part of those teens recruited into gaming assault troops, launching a coordinated global strike to force their way into the AIs mainframe and take it down...before its too late.A thoughtprovoking and intellectual story about our existence among and reliance on...

SKU: M9781399977708
Product Details & Care

Binding: Paperback;372 pages; Publisher: Final Video Game; Classification: N/A; Weight: 489.22 g; Dimensions: N/A

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