Debenhams

John Sharp

Games, Design and Play Paperback Book

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At a Glance
Practical game design guide
Teaches core design elements
Explores diverse play experiences
Covers prototyping and playtesting
Insights from veteran designers
Description

The playfocused, stepbystep guide to creating great game designs This book offers a playfocused, processoriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using fullcolor examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play from cooperative to competitive, from chancebased to roleplaying, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginningtointermediatelevel game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!...

SKU: M9780134392073
Product Details & Care

Binding: Paperback;288 pages; Publisher: Pearson Education (US); Classification: UGG; Weight: 558 g; Dimensions: 229 x 180 x 16

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